the fun is disappearing from programming

(see http://infowatch.livejournal.com/86171.html (in Russian))
Basically, the article says that the *implementation* of software products is being shaped as the conveyor belt. But the game dev (except for the sequels and sport games), and startups are mostly out of the question.
Or, we may say that there is finally a distinction between the research & production.
Same thing with the artists and designers (make it “feel cool” is more art/research, but “respect the accessibility” and “paint 50 icons for different actions” is clearly a production)

That’s why those who bored should innovate and materialize innovations in the form of startups. At least, my (little) experience shows, that it’s much easier and productive to find answers to unsolved (technically) problems than to follow existing guides and instructions.

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